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Blood Remake

The goal was to create the reboot of an old PC game of the 90s. We got to remake Blood (1997. Monolith Productions).

 

Tasks:

Environment Art:

          Was responsible for making about one third of the level art

           Followed a PBR pipeline

           Used 3D Max along with Zbrush for the 3D modeling

           Made Textures with the help of Photoshop and Quixel

           Made a lot of clutter for the whole game

              

Character Design:

            Documented researched references

            Designed the main enemy of the game, while respecting the art direction

           

                                           

Softwares: Unreal 4, 3DS Max, Quixel, xNormal, Adobe Photoshop, Zbrush

 

 

 

 

 

 

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