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Blood Remake
The goal was to create the reboot of an old PC game of the 90s. We got to remake Blood (1997. Monolith Productions).
Tasks:
Environment Art:
Was responsible for making about one third of the level art
Followed a PBR pipeline
Used 3D Max along with Zbrush for the 3D modeling
Made Textures with the help of Photoshop and Quixel
Made a lot of clutter for the whole game
Character Design:
Documented researched references
Designed the main enemy of the game, while respecting the art direction
Softwares: Unreal 4, 3DS Max, Quixel, xNormal, Adobe Photoshop, Zbrush
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