top of page

Blood Remake

Do (6)
Do (1)
Do (2)
Do (3)
Do (4)
Do (5)

The goal was to create the reboot of an old PC game of the 90s. We got to remake Blood (1997. Monolith Productions).

 

Tasks:

Environment Art:

          Was responsible for making about one third of the level art

           Followed a PBR pipeline

           Used 3D Max along with Zbrush for the 3D modeling

           Made Textures with the help of Photoshop and Quixel

           Made a lot of clutter for the whole game

              

Character Design:

            Documented researched references

            Designed the main enemy of the game, while respecting the art direction

           

                                           

Softwares: Unreal 4, 3DS Max, Quixel, xNormal, Adobe Photoshop, Zbrush

 

 

 

 

 

 

© 2016 Philippe René

bottom of page