Out of the Deep
*Made within the course; Simulation of production – NAD UQAC*
Out of the Deep is a 6 weeks Unreal 4 project taking place in a dark cave and the goal is to get out alive from what seems to be a scary presence.
Tasks:
Environment Art:
Making most of the assets in the game.
Unwrapping and texturing all the meshes I worked on.
Did a lot of level art with Foliage/Clutter.
Props Animation:
Animated the toxic plant.
Character Design:
Documented researched references
Designed the main character of the game
Made sure the character artists followed the artistic direction
Softwares: Unreal 4, 3DS Max, xNormal, Adobe Photoshop, Zbrush