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Out of the Deep

*Made within the course; Simulation of production – NAD UQAC*
Out of the Deep is a 6 weeks Unreal 4 project taking place in a dark cave and the goal is to get out alive from what seems to be a scary presence.

 

Tasks:

Environment Art:

          Making most of the assets in the game.

          Unwrapping and texturing all the meshes I worked on.

          Did a lot of level art with Foliage/Clutter.

               

Props Animation:

           Animated the toxic plant.

          

Character Design:

            Documented researched references

            Designed the main character of the game

            Made sure the character artists followed the artistic direction

                                           

Softwares: Unreal 4, 3DS Max, xNormal, Adobe Photoshop, Zbrush

 

 

 

 

 

 

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